I think we're seeing a trend where many games are converging into an amorphous "adventure" category---loosely defined as free roaming, 3D, character-based games providing an immersive, cinematic experience. The clans tell tales of her. Will you be able to use the same commercials to promote the Dreamcast version, or will there be a new campaign? The benefit of a license is that it's easier to get a project green-lighted---it's a known quantity, so a company is much more likely to invest their faith in it. The best candidates for networked multiplayer gaming are still going to be arena-style competitions and party-based adventure games. Amy Hennig worked for Crystal Dynamics, and directed the Legacy of Kain series from Legacy of Kain: Soul Reaver to Legacy of Kain: Defiance. Amy Hennig was deified.

Amy Hennig's Twitter profile photograph. Amy Hennig: We're really proud of the voice work in the game---I think the writing is intelligent, and the voice acting and direction are top-notch.

We had so many technical challenges in front of us, with the development of the game engine alone, that we had to simplify some of the gameplay out of necessity. Questons are written in bold text, and her answers (which were paraphrased by me at her request) are in italics. I'm sure you've heard the complaint that it's one of the most-delayed games of recent years. Not only is she creative, but in the interview she proved to be thoughtful, intelligent, open, and candid. It was a huge sales hit, and has become something of a cultural phenomenon, joining Tomb Raider's Lara Croft in the Eidos stable of recognizable franchise characters. Sega's really leading the way in that regard, with Sony trying to follow suit and such. 13. These are the aspects we want to perpetuate as we carry the Kain franchise into the future. Close. Legacy of Kain Wiki is a FANDOM Games Community. As far as directors go, I'd love to see an interpretation by someone like Tim Burton, Terry Gilliam, or David Lynch---they're all so adept at creating an atmosphere that's simultaneously surreal and completely convincing (plus they're my heroes). Amy Hennig worked for Crystal Dynamics, and directed the Legacy of Kain series from Legacy of Kain: Soul Reaver to Legacy of Kain: Defiance. http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr09.jpg, http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr10.jpg, http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr11.jpg, http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr12.jpg, http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr13.jpg, http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr14.jpg, http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr03.jpg, http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr02.jpg, http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr06.jpg, http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr07.jpg, http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr04.jpg, http://web.archive.org/web/20020818120625/http:/sega.gamerweb.com/News/1299b/i2/sr08.jpg, Nintendo Voice Chat: Remembering Eternal Darkness (, Podcast special: An interview with Denis Dyack (, Raising Kain: The Truth About Soul Reaver (, Exclusive: Interview with the Director of Legacy of Kain: Soul Reaver 2 (, IGNDC Interviews Crystal Dynamic's Andrew Bennett (, Legacy of KainSoul Reaver 2 Feature Preview (, Legacy of Kain: Defiance Designer Diary #1 (, Legacy of Kain: Defiance Designer Diary #2 (, Legacy of Kain: Defiance Designer Diary #3 (, Designer Diary/Legacy of Kain: Defiance, Part 4 (, Question and Answer with Jen, Richard, and Kyle (, Raziel speaks! I think that poor game engines and unqualified development teams sometimes get green-lighted, solely on the merit of an attached license. Legacy of Kain Wiki is a FANDOM Games Community. As gamers ourselves, we know how hard it is to wait years for the next installment of your favorite game to come out! Mostly we just took advantage of the Dreamcast hardware's strengths to improve the look and feel of the game---the improved resolution and filtered textures make the entire game look sharper and more realistic. Amy Hennig: No, games based on licensed properties aren't always destined to suck. Reflecting on her leadership, series art director Daniel Cabuco described her as "an amazing director ... brilliant in so many ways",[DCab-DCab2012] while Blood Omen 2 and Defiance writer Carol Wolf regarded her as "the creator, conceiver and great storyteller of the Legacy of Kain series, in all its iterations".[TAD-CarolWolf]. Hennig created the proposal for Shifter (the concept which would become Soul Reaver), and the character of Raziel, alongside Seth Carus and Arnold Ayala.
Sega Web: As long as Dreamcast sales remain strong, do you foresee supporting the platform?

Hennig frequently represented the Crystal Dynamics team in interviews and fan questionnaires during those years. 20. And I think we'll see a blurring of the distinctions between game categories, so that the consoles will be more about providing an immersive, interactive experience within a genre (i.e., horror, science fiction, sports sim, etc. Amy Hennig worked for Crystal Dynamics, and directed the Legacy of Kain series from Legacy of Kain: Soul Reaver to Legacy of Kain: Defiance. Sega Web: Character design is so often overlooked, but it's apparent that with Raziel, you took a great deal of care in how he looks. Responsibility for Legacy of Kain was passed on to the trio of Jennifer Fernández, Richard Lemarchand, and Kyle Mannerberg.

Archive page, Interview: Soul Reaver's Amy Hennig at SegaWeb (by Craig Hansen and Amy Hennig). Who worked on Raziel? What would have to change to make it work? Initially, she was credited as the design manager on Blood Omen: Legacy of Kain. Blood Omen was a mildly successful PSX title, but certainly not a runaway hit. Interview: Soul Reaver's Amy Hennig Amy Hennig worked for Crystal Dynamics, and directed the Legacy of Kain series from Legacy of Kain: Soul Reaver to Legacy of Kain: Defiance. Do you think it's good that publishers preview games to the media and the public so early in the development process? Rumors of a Dreamcast version had been swirling almost from the time Sega announced it's next-gen platform, and mostly it was wishful thinking. It's easy now to say that Soul Reaver is a slam-dunk, but what about early on, in the proposal stage? Amy Hennig: As the hardware becomes more and more capable of supporting a cinematic experience, I think that the lines between interactive and "passive" media are going to blur. Following Legacy of Kain: Defiance, Hennig departed Crystal Dynamics to work for Naughty Dog, where she directed Jak 3 and the Uncharted series. The protagonist was essentially a fallen angel of death, a reaper of souls hunted by his former brethren, and now driven to expose and destroy the … I finally stopped over an hour later, after finishing off the first of Raziel's "brothers." ), rather than some rigidly-defined set of categories.
Former Kain series writer/director Amy Hennig scoured the fan forums looking for questions about the game that she thought needed answering.

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