Marc Laidlaw, the esteemed sci-fi writer who has worked at Half-Life developer Valve since 1997, has confirmed his retirement from the Bellevue, Washington studio. Counter-Strike, Team Fortress, Left 4 Dead, Dota. Or respond. He continued to publish numerous short stories after joining Valve, many of which you can read on his website. Edit: Proof that it's not fake (forwarded message from one of the users below), Edit 2: MORE proof that it's not fake (Thanks kaspirosky) Was it a dumb decision? Also let's not forget that for all we know they're still working on Source 2, and HL3 can't exist until that's ready. 'I will almost certainly get back to writing more stories of my own. Not writing on the wall. Update: After having spoken to Marc, I can confirm that he is a Valve employee no longer. Press J to jump to the feed. However, based on what Newell has said on the matter, there's little doubt that even if it did come back it wouldn't be as we knew it but reflect the current direction of the company. They want to make Half life 3 Not half life 2.5, New comments cannot be posted and votes cannot be cast. "I had a good run but lately I have been feeling a need for a break from the collaborative chaos of game production, and a return to more self-directed writing projects.". Do you have a link to the podcast in question? Not thinly veiled confirmations. For those hoping for any new information on the series and the eternally delayed Half-Life 3, however, Laidlaw doesn't have much to offer. newsletter. In the past several years, fans have begun to raise questions of whether the project is in development at all. People don't want another one for nostalgia...they want it because the story never ended, and only had a massive, soul-crushing cliffhanger. GameSpot may get a commission from retail offers. Not to my knowledge. What news do the winged monkeys of wild internet rumour bring? I've never been in the company of so many purely creative types on a daily basis; it is the most addictive experience imaginable. Hi, so I'm gonna admit I'm kind of frustrated with Valve after 12 years of silence and avoidance towards my (our) favorite game which would be Half-Life, so I went ahead and asked Marc to speak about it once and for all. He joined Valve Corporation to work on Valve's first game, Half-Life.He worked on the story and level design of the game. Because of the fiasco with the half life 2 source code leak Valve is keeping it under lock and key until it's ready. Laidlaw joined Valve while the original Half-Life was in the midst of development in 1997, and prior to that had published several science fiction and horror novels, including Dad's Nuke and The 37th Mandala. I've bypassed the monkeys and contacted Laidlaw by email to try to find the truth in it, but if it is the case, "I am going to let this written statement stand as my complete comment on the matter" doesn't make it sound like he'll invite me round to talk it out. Laidlaw confirmed the news to Gamasutra, explaining that … Basically, he doesn't know what Valve's plans for HL3 are either since he's not a Valve member any longer, meaning he's not a viable source of information regarding the subject anymore. Original: Hark! You will receive a verification email shortly. Marc Laidlaw's Writings While no design documents of Valve titles have ever been released, all of the concept writings by Marc Laidlaw are contained here. That the company is focused on the community-based experiences that have helped make the company so successful, rather than the traditional single-player experiences that made the Half-Life series what it was. Marc Laidlaw, the esteemed sci-fi writer who has worked at Half-Life developer Valve since 1997, has confirmed his retirement from the Bellevue, Washington studio. Got a news tip or want to contact us directly? He is most famous for working on Valve's Half-Life series. He said that each franchise is basically a different tool and that they dont just want to produce a game but want to tackle a certain challenge with that game and incorporate the stuff theyve learned previously. Could it be that Marc Laidlaw, sole writer on Half-Life and Half-Life 2, has left Valve? The game takes place years after the events of the original, when Dr. Gordon Freeman is awakened to find that the world has been taken over by the alien Combine. And there is no way Valve can see the future of VR and say that a game like Half Life will never be made in VR, or that there would never be enough demand for such a thing for them to make it. He answered. It is not clear if Laidlaw finished the plot for Half-Life 3 before leaving Valve. What the community needs and deserves is a simple yes or no. Marc Ladlaw was born in Laguna Beach, California. Half-Life and Half-Life 2 scribe Marc Laidlaw has confirmed his departure from Valve Software. The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Best PlayStation Deals for October 2020, D&D: Get an Inside Look at Tasha's Cauldron of Everything, Metallic Asteroid Between Mars and Jupiter Has an Estimated Worth of $10,000 Quadrillion, The Mandalorian: Season 2, Episode 1 Review, Update: Ubisoft Reveals Full PS5, Xbox Series X Upgrade Plan, 5 Very Different Reasons Games Were Delayed After Going Gold, Every Cancelled and Ending TV Show Announced in 2020, Here's When New Episodes of The Mandalorian Season 2 Come Out, The Mandalorian: The Rules of Beskar Armor and More Big Questions Answered, Things Ghost of Tsushima Doesn't Tell You. By Angus Morrison 08 January 2016. Was there really a rumor to that effect. "An outwardly obvious reason is that I'm old, or anyway oldish. But who can blame a man for wanting a quiet retirement? NOW ARRIVING: CITY 17. He said doing a half life which ignored everything they learned would be a bad choice. At best it would be a game built exclusively around the co-op gameplay and a string of unrelated maps with little to no story. Because I'm sure a lot of fans could imagine it being a VR game. I just hope the guys working in Valve realize that and give MP projects a little break. "I am no longer a full or part time Valve employee," the email reads, "no longer involved in day to day decisions or operations, no longer a spokesman for the company, no longer privy to most types of confidential information, no longer working on Valve games in any capacity.". The little baby level designer who gave me that that nickname is now older than I was then. © 2020 GAMESPOT, A RED VENTURES COMPANY. He was the sole writer for both Half-Life 1 and 2, and had crafted each game's wider narrative. Therefore they must be working on it, and they must have a very clear idea of the direction in which it's going. "I have been a grateful co-creator, but my time working on the series is behind me.". What was it, exactly, that they learned? And that's fucking bullshit because the game would sell like hot cakes at fat camp. My nickname when I first started at Valve in 1997 was 'old man Laidlaw'. Email, GS News Update: Half-Life Writer Confirms Valve Retirement. That's weird, all I got from that interview was that they were holding back to see how they could implement "everything we've learned" into HL3 rather than having it be a straight forward "super classic kind of product." You can include your multi-player community driven experience with a single player experience. He wrote short stories and novels. an email exchange between Laidlaw and a fan. Half-Life 2: Episode Three is the third of a series of stand-alone episodes based on HL2, the popular and acclaimed shooter epic. Terms of Use and Oh Fuck that. SP is not done yet. Marc Laidlaw worked on story and level design for Half-Life 2, just as he had with Half-Life and all its expansions. Why would they state emphatically that it will not be a VR game if they're not working on it, or didn't want to temper fans expectations? Press question mark to learn the rest of the keyboard shortcuts. The 25 Best Horror Games To Play On Halloween 2020, PS5 Console Preview: An Un-PlayStation Look That's Stark And Striking, By That if you do not add new official content and levels to a co-op mode, then people will eventually stop playing it? Printable Version. I just thought that in case there was one, I might as well start by confirming it. "I had a good run," Laidlaw explains, "but lately I have been feeling a need for a break from the collaborative chaos of game production, and a return to more self-directed writing projects.". Maybe they'll do a co-op thing. Dearest Playa, I hope this letter finds you well. All are sourced from Half-Life 2: Raising The Bar, , or .

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