1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously, or vice versa. A Windows PC version was released in 1998, based on the PlayStation version. Some of the characters have gained new moves such as Ryu's Shakunetsu Hadoken and Dhalsim's Yoga Tempest. Sodom. New to the series are Charlie (Nash in the Japanese version), Guile's combat buddy who uses the same special moves, and Rose, a female fortune teller from Italy who uses a mysterious type of energy known only as Soul Power. During his travels he helps Chun-Li with clues about Bison's whereabouts. Platform(s) ArcadeJP February 27, 1996NA March 6, 1996PlayStationJP August 9, 1996NA September 30, 1996EU December, 1996 SaturnJP September 14, 1996NA September 30, 1996EU 1996SNESNA November, 1996JP December 20, 1996EU December 19, 1996Windows PCJP March 12, 1998NA 1998 [8], Ports of Street Fighter Alpha were initially released for the PlayStation and the Sega Saturn. Upright Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO 2, Sutorito Faita Zero 2?) Both games feature Survival and Dramatic Battle modes in addition to Arcade, Versus and Training. Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one.[4]. Street Fighter Alpha 2 was released under the title of Street Fighter Zero 2 in Japan, Asia, South America and Spain. This is one of the most popular STREET FIGHTER games ever. Rose is a beautiful yet mysterious psychic from Genoa who senses that doomsday is slowly approaching, being caused by Bison. Hoping for a match and an autograph with him, she cuts classes and goes on a journey around the world. [12][23][32], Reviewing the Saturn version, Sega Saturn Magazine commented: "The graphics are great, the sound's great, it plays very well indeed and it's tough enough to keep you going for ages even without a second player to hand." Alpha 2 Gold also features an "Akuma Mode", where the player can fight against Shin Akuma immediately. Street Fighter II antagonist M. Bison appears as a final opponent for many of the characters in the single-player mode, while Akuma from Super Street Fighter II Turbo once again appears as a secret final opponent. Mode(s) Later, he manages to locate Akuma on his island, where they fight. Capcom released an updated version of Zero 2 titled Street Fighter Zero 2 Alpha, which features all the additional characters from Alpha 2, as well as other changes to the game. However, it is not available in regular attack as chain combos; if the Super Combo Gauge is on Lv. Cabinet in Japan, Asia, South America, and Spain, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. [30] Reviewing the arcade version, a critic for Next Generation derided the game's lack of major changes from previous iterations of the series, but concluded, "Capcom's right, in a way. A Windows PC version was released in 1998, based on the PlayStation version. After Ryu won the title of World Warrior, Sagat trains to get better, developing the. In the Japanese revision, Street Fighter Zero 2 Alpha, Evil Ryu has his own set of dialogues and an ending where he defeats Akuma.None of this was included in any of the localized arcade releases or console ports of the game, using instead the data of normal Ryu. There are two playing styles that can be selected after choosing a character: Normal and Auto. This was done because Capcom feared that some arcades would not be willing to upgrade to the CPS II board. Sounds and background music in general have been noticeably changed in pitch. There are also two hidden characters: Akuma, who returns from Super Turbo as an alternate final boss only after certain in-game requirements are met, and a new character named Dan (a popular Capcom spoof character), who challenges the player during the course of the game if certain requirements are met. Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking. In Japan, Game Machine listed Street Fighter Alpha on their August 1, 1995 issue as being the second most-successful arcade game of the year. A port for Capcom's CPS Changer was also released as a mail order release in 1996 in Japan. This version was sold as a bundle with the original Alpha in Japan. Furthermore, the player can turn on an option to allow Super Cancels, that is, canceling a special move into a Super Combo. Charlie's ending is also changed; while he will fight M. Bison in an unique stage near a waterfall on other versions, they will fight in Bison's default stage on the SNES version, since the waterfall stage isn't featured at all. In addition to Super Combos, the player can also perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge. Previously, characters only had one, and it was with either the punch or kick button. Capcom Single-player, multiplayer The graphics for all of the returning characters' home stages, cutscenes and endings have been completely changed to new ones. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss. Some character's endings were retconned from the original, overwriting their prior story (i.e. While not selectable, Shin Akuma still appears in the game as a secret computer-controlled opponent, though; he can be selected as playable character via a cheating device, and this version has Shin Akuma inflicting double the usual damage to possibly compensate for his unavailability as a playable character.

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